FAMILIES
Guardians and
pathfinders.
Parents are guardians and kids are pathfinders. Guardians hand out quests, grant seals and offer boons.
For iPhone and iPad
Turn what needs doing into quests, and earn XP and gold for your hero with the people you live with.

Quests
A quest is handed out or posted up for grabs, done, sealed when it needs a guardian's seal, and paid in XP and gold.

The quest board.

A seal letter, opened into its quest.

The guild's boons.

A journey and its days.
Guilds
Start a guild with the people you live with and hand out quests to each other, or play alone.
FAMILIES
Parents are guardians and kids are pathfinders. Guardians hand out quests, grant seals and offer boons.
HOUSEHOLDS
Share a guild, split the chores, and see what everyone has done.
SOLO
Make a hero and take on your own quests. No guild needed, and no iCloud.
Everyone on their own iPhone or iPad, or make a hero on yours for someone without one. Guild quests, seals, boons and journeys stay in sync through iCloud.
Looks
Pick a hero, a companion and a style. Switch between Smooth, Pixel and Inked, with gold or Forest green buttons, glossy or matte. Spend the gold you earn in the outfitter on hero looks, companions, borders and banners.
Screenshots show the Smooth style with gold matte buttons.


Also in Queststone
When a journey ends, its chest pops open and pays out XP and gold, more for every day you lit.

Earn 20 embroidered badges, stitched onto your hero's sash.

New players open a storybook on a candlelit desk. Name your hero, swipe to pick their look and companion, choose who you quest with, and the last page turns onto your board.

Queststone follows your phone's Dark Mode: umber paper by candlelight, on forest green.

Now and then a finished quest turns up a gem or a potion, like a Focus draught that doubles the gold from your next quest today.
Turn on Send a raven and it brings the quest to whoever's doing it, before it's due or right on time.
Pin today's notice for everyone, and write your guild's house rules, signed by every member.
Light the campfire at night for woodland sounds, and earn a little extra gold for tomorrow's first quest.
Once a week a crystal waits in front of your board. Crack it for a power that lasts the week: more gold, more XP, or more finds.
Keep a streak going and your first quest each day earns a little extra gold, with milestones along the way. It waits in your streak until you collect it.
Words other people will see, like hero names, quests, notices and boons, pass a word filter. A hero can be reported from their card, invitations from someone you don't want can be blocked, and everyone in a guild agrees to its community rules.
Queststone opens like a journal: your board on one page and windows on the other. Beside your guild, its week: who has earned the most, and what is waiting.

iPhone Duo
Open the Duo and Queststone spreads across both pages: today's trail beside the Quest board, the week's podium beside your guild, a fitting room beside the shop. Shut it, and Queststone is on the cover screen.
App Store
Queststone is available on the App Store for iPhone and iPad.
Get QueststoneTo try new versions before they reach the App Store, join the beta on TestFlight.
Download it from the App Store on your iPhone or iPad.
Open Queststone and tap "Begin your adventure". Enter your name, then choose your hero and a companion.
Pick "My family or friends" to start a guild, or "Just me" to play on your own.
Questions
Families are at the heart of Queststone, but couples, roommates, friends and solo players can use it too. You don't need a guild to take on your own quests.
Queststone doesn't have separate accounts, emails or passwords of its own. For guild play, everyone needs to use iCloud on their iPhone or iPad. Solo play works without iCloud.
A guild's quests and progress live in the iCloud of the person who started it, shared only with the people who join it. A small public directory holds each hero's sigil, hero name, portrait, companion and an iCloud ID that only Queststone uses, so invitations reach the right person. Short notification messages are kept there for about a day. Read our privacy policy for the details.
Words that other people will see, like hero names, quests, notices and boons, go through a word filter. Anyone can be reported from their hero card, invitations from someone you don't want can be blocked, and everyone in a guild agrees to short community rules. A guild's quests stay in the iCloud of the person who started it, shared only with its members.
Guardians offer boons for gold, and each family decides what they are. Heroes can also spend gold on hero looks, companions, borders and banners in the outfitter.
Journeys are family events, like Grandma's visit or a day at the fair. A guardian plans the days and their quests. Each journey quest you finish lights that day for you and grows the journey's chest, which pays out XP and gold when the journey ends.
Email queststonesupport@gmail.com or join the conversation in r/Queststone. Tell us what worked and what was confusing.