For iPhone and iPad

Chores
become
quests.

Turn what needs doing into quests, and earn XP and gold for your hero with the people you live with.

The Queststone quest board: the Grandma's visit journey banner, today's notice from Mom, Leo asking for a guardian's seal, and the day's progress.
The quest board, with a journey on.

Quests

How a quest
works.

A quest is handed out or posted up for grabs, done, sealed when it needs a guardian's seal, and paid in XP and gold.

Quest cards on the board, each showing its XP and gold and a Complete, Claim or View steps button.

The quest board.

Guilds

Play as a guild,
or on your own.

Start a guild with the people you live with and hand out quests to each other, or play alone.

FAMILIES

Guardians and
pathfinders.

Parents are guardians and kids are pathfinders. Guardians hand out quests, grant seals and offer boons.

HOUSEHOLDS

Couples and
housemates.

Share a guild, split the chores, and see what everyone has done.

SOLO

On your
own.

Make a hero and take on your own quests. No guild needed, and no iCloud.

Everyone on their own iPhone or iPad, or make a hero on yours for someone without one. Guild quests, seals, boons and journeys stay in sync through iCloud.

Looks

Choose
your look.

Pick a hero, a companion and a style. Switch between Smooth, Pixel and Inked, with gold or Forest green buttons, glossy or matte. Spend the gold you earn in the outfitter on hero looks, companions, borders and banners.

SmoothPixelInked

Screenshots show the Smooth style with gold matte buttons.

The outfitter: today's pick, the Moonweaver hero look for 900 gold, beside the hero looks, companions, borders and banners departments.Settings with the look choices: gold or Forest green, Smooth, Pixel or Inked buttons and windows, and a glossy or matte finish.

Also in Queststone

More in Queststone.

The chest opens.

When a journey ends, its chest pops open and pays out XP and gold, more for every day you lit.

A journey's chest bursting open, paying out 25 XP and 5 gold, with a gem found for the satchel.

A sash of badges.

Earn 20 embroidered badges, stitched onto your hero's sash.

The badge sash: ten of the twenty embroidered badges earned, stitched onto green felt.

A storybook welcome.

New players open a storybook on a candlelit desk. Name your hero, swipe to pick their look and companion, choose who you quest with, and the last page turns onto your board.

The storybook welcome: the page where you choose your hero and companion, swiping a drawer for each.

Night Camp.

Queststone follows your phone's Dark Mode: umber paper by candlelight, on forest green.

The quest board at night: umber paper by candlelight, with the Grandma's visit banner and today's notice.

Finds in your satchel.

Now and then a finished quest turns up a gem or a potion, like a Focus draught that doubles the gold from your next quest today.

Ravens bring reminders.

Turn on Send a raven and it brings the quest to whoever's doing it, before it's due or right on time.

The guild notice and charter.

Pin today's notice for everyone, and write your guild's house rules, signed by every member.

Make camp.

Light the campfire at night for woodland sounds, and earn a little extra gold for tomorrow's first quest.

The dawnstone.

Once a week a crystal waits in front of your board. Crack it for a power that lasts the week: more gold, more XP, or more finds.

Streaks pay.

Keep a streak going and your first quest each day earns a little extra gold, with milestones along the way. It waits in your streak until you collect it.

Safe to share.

Words other people will see, like hero names, quests, notices and boons, pass a word filter. A hero can be reported from their card, invitations from someone you don't want can be blocked, and everyone in a guild agrees to its community rules.

Two pages on iPad and iPhone Duo.

Queststone opens like a journal: your board on one page and windows on the other. Beside your guild, its week: who has earned the most, and what is waiting.

Queststone on iPad: the quest board on the left page and the Grandma's visit journey open on the right.

iPhone Duo

On iPhone Duo.

Open the Duo and Queststone spreads across both pages: today's trail beside the Quest board, the week's podium beside your guild, a fitting room beside the shop. Shut it, and Queststone is on the cover screen.

From the cover screen to two pages.
The storybook welcome, start to finish (1 minute).

App Store

Start in
three steps.

Queststone is available on the App Store for iPhone and iPad.

Get Queststone

To try new versions before they reach the App Store, join the beta on TestFlight.

  1. 01

    Get Queststone

    Download it from the App Store on your iPhone or iPad.

  2. 02

    Make your hero

    Open Queststone and tap "Begin your adventure". Enter your name, then choose your hero and a companion.

  3. 03

    Choose who you quest with

    Pick "My family or friends" to start a guild, or "Just me" to play on your own.

Questions

Common
questions.

Is Queststone just for families?

Families are at the heart of Queststone, but couples, roommates, friends and solo players can use it too. You don't need a guild to take on your own quests.

Do we need to create accounts?

Queststone doesn't have separate accounts, emails or passwords of its own. For guild play, everyone needs to use iCloud on their iPhone or iPad. Solo play works without iCloud.

What happens to our guild's data?

A guild's quests and progress live in the iCloud of the person who started it, shared only with the people who join it. A small public directory holds each hero's sigil, hero name, portrait, companion and an iCloud ID that only Queststone uses, so invitations reach the right person. Short notification messages are kept there for about a day. Read our privacy policy for the details.

Is Queststone safe for kids?

Words that other people will see, like hero names, quests, notices and boons, go through a word filter. Anyone can be reported from their hero card, invitations from someone you don't want can be blocked, and everyone in a guild agrees to short community rules. A guild's quests stay in the iCloud of the person who started it, shared only with its members.

Who chooses the boons?

Guardians offer boons for gold, and each family decides what they are. Heroes can also spend gold on hero looks, companions, borders and banners in the outfitter.

What are journeys?

Journeys are family events, like Grandma's visit or a day at the fair. A guardian plans the days and their quests. Each journey quest you finish lights that day for you and grows the journey's chest, which pays out XP and gold when the journey ends.

Where can I share feedback?

Email or join the conversation in r/Queststone. Tell us what worked and what was confusing.